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{"id":814,"date":"2014-11-08T17:23:37","date_gmt":"2014-11-08T17:23:37","guid":{"rendered":"http:\/\/www.jeshays.com\/?p=814"},"modified":"2014-11-08T17:24:41","modified_gmt":"2014-11-08T17:24:41","slug":"what-writers-can-learn-from-cinema","status":"publish","type":"post","link":"http:\/\/www.jeshays.com\/?p=814","title":{"rendered":"What Writers Can Learn from Cinema"},"content":{"rendered":"

Sandi Ault <\/a>is a great teacher! This session shared some of the tricks and tips of the screenwriting trade which can translate to novel writing.<\/p>\n

\"WP_Book_Blur_Left\"<\/a><\/p>\n

There are four design elements you need to start your story with:<\/p>\n

    \n
  1. WHO<\/strong>: an intriguing protagonist\/premise\/cause\/theme<\/li>\n
  2. WHAT<\/strong>: an opposing premise, antagonist or battle that creates conflict<\/li>\n
  3. WHY<\/strong>: a goal; something the protagonist\u00a0wants, something your idea or premise seeks to achieve or highlight, an objective to be achieved by the work or the characters within it<\/li>\n
  4. WHAT IF<\/strong>: the stakes – what’s at stake if #3 isn’t achieved?<\/li>\n<\/ol>\n

    Next, build up some “beats” around these four pillars:<\/p>\n