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panel discussion – J.E.S. Hays http://www.jeshays.com Author, Worldbuilder, Wordsmith Mon, 08 Sep 2014 11:34:15 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.1 http://www.jeshays.com/wp-content/uploads/2017/05/cropped-sitelogo-32x32.gif panel discussion – J.E.S. Hays http://www.jeshays.com 32 32 DragonCon: Peopling Your Fiction http://www.jeshays.com/?p=695 http://www.jeshays.com/?p=695#comments Thu, 04 Sep 2014 08:00:15 +0000 http://www.jeshays.com/?p=695

A good panel on creating characters – here are the highlights.

Q: How do you decide on a character?

Chelsea Quin Yarbro: I let them come to me. I had one character sit in my head for ten years before I found his story.

A.J. Scudiere: I have characters and plot lines bouncing around in my head, and occasionally they stick and go together – and then I start doing my research.

Gail Z. Martin: I start with a person with a problem, then start asking “What if?” and making it worse and worse. I also ask who else surrounds my main character.

David B. Coe: There’s a synergy to building a novel – character and plot and scene come to you in different ways and tie in and feed one another. It’s a braided process.

Richard Lee Byars: I ask what kind of character would make this situation particularly good – or bad.

Character Panel: Richard Lee Byars, Gail Z. Martin, David S. Cohn, A.J. Scudiere, Chesea Quin Yarbro
Character Panel: Richard Lee Byars, Gail Z. Martin, David B. Coe, A.J. Scudiere, Chesea Quin Yarbro

More good advice:

Gail: When you have a strong protagonist, you have to have strong, interesting secondary characters to stand up to them.

Quin; I formed a habit when I was first starting out – I create backstories for the people I see around me.

David: Writing good characters and being a good friend are very similar. You have to be able to step into their lives and understand them.

Faith Hunter: Everyone who plans to be a writer should be an analytical reader. Buy a book and a set of colored highlighter pens, and highlight examples of what you’re trying to learn. “This is a great example of dialogue,” or “This is good characterization.” I even write an index on the blank pages in the back.

Oh, and Faith came in late, so I didn’t get a good picture of her.

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Worldbuilding at DragonCon http://www.jeshays.com/?p=692 Wed, 03 Sep 2014 09:00:27 +0000 http://www.jeshays.com/?p=692

Great panel with great authors – here are the highlights

Q: Which comes first for you – characters or world?

Jennifer St. Giles: I have to add conflict to the choices – you need conflict. Whatever inspires you, that’s what you use.

Lynn Abbey: It never happens the same way twice – and if you think it will, you’re in the wrong panel.

Jonathan Maberry: The other day, a couple of characters were talking in my head. Now, if you’re not a writer, this is a cry for help.

EC Ambrose: One caution – your instincts have been shaped by the world around you, so instead of using the first thing that springs to your mind, keep looking and digging. You’ll either have a character with a problem, then find a world; or you’ll have a world and a problem, and need a character.

Jim Butcher: I played a lot of D&D – I start with a map! When you’re learning, you have to try different things and weave them together to see what works. Just remember the Iceberg Rule: your world is way more interesting to you, but your readers don’t need to know the vast majority of that information – just give them what they need for any one scene.

Michael Bunker: Wow, I think about this a LOT less than most people do!

FB_Dragoncon_Worldbuilding
Worldbuilding: Michael Bunker, Jim Butcher, E.C. Ambrose, Jonathan Maberry, Lynn Abbey, Jennifer St. Giles, Lee Martindale

Q: What’s the most important thing you’ve learned from an editor?

Jim: My editor didn’t mean to teach me this! What he asks for and what he wants are two different things. Editor’s aren’t storytellers, so you have to learn how to create the effect they want.

EC: Editors are usually right about where there’s a problem – but they’re usually wrong about what that problem is.

Jennifer: Keep it simple and clear.

Michael: Have a thick skin!

Q: What is your least favorite part of world building?

Michael: the terror of realizing that other people will be existing in this world, and trying not to mess it up.

Jim: trying to decide what to throw out!

EC: knowing that I will miss something – either I’ll get it wrong, leave it out, or just not think I need to research that bit.

Jonathan: finding a piece of cool research and it doesn’t fit the damn story!

Lynn: My favorite part is that eureka moment when two things you wouldn’t ordinarily put together fit – and then it contradicts something you did yesterday.

 

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